ios - Does app run just a little bit slower when testing on device from xcode? (made in unity) -


i made app in unity , used unity remote test , make it. problem when pressed play , tested in unity gameobjects transform.translate moved speed when rendered out apk , tested on andriod phone of sudden same objects moved @ double speed. calibrated difficulty of game following speed on phone thinking thats end gameplay like.

i fine until tried uploading app ios. in xcode when press play , try test on iphone app automatically installs on phone , starts playing. (i not sure how system works). same gameobjects move @ speed shown in unity editor.

i not sure speed true speed. andriod apps gonna move @ speed moved on andriod phone while tested , ios ones run @ speed ran @ did through xcode? or xcode being weird , actual game run same speed on andriod phone when publish apk , test on andriod phone.


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