actionscript 3 - How to make a movieClip move independent of the stage if added on it? -


in flash-made game, if character jump on top of enemy movieclip spawns 3 minions class movieclip(root).addchild(spawn1);. in minions class i've put code them fall , stop upon hitting ground , follow character.

i have vcam(virtual camera) movieclip follow character(who moves on stage, not stage around him) code build-in:

import flash.events.event; import flash.geom.matrix; import flash.geom.rectangle; import flash.geom.point; import flash.display.movieclip;  //vcam addeventlistener(event.enter_frame, handleenterframe); function handleenterframe(event:event):void {     if (parent) {         parent.scalex = 1 / scalex;         parent.scaley = 1 / scaley;          if (rotation == 0) {             parent.x = (width / 2 - x) / scalex;             parent.y = (height / 2 - y) / scaley;             parent.rotation = 0;         } else {             var bounds:rectangle = getbounds(this);             var angle:number = rotation * math.pi / 180;              var midx:number = -x / scalex;             var midy:number = -y / scaley;             var rx:number = -bounds.width / 2;             var ry:number = -bounds.height / 2;              var cos:number = math.cos(angle);             var sin:number = math.sin(angle);             var rotatedx:number = rx * cos - ry * sin;             var rotatedy:number = ry * cos + rx * sin;             var cornerx:number = midx - rotatedx;             var cornery:number = midy - rotatedy;              cos = math.cos(-angle);             sin = math.sin(-angle);             parent.x = cornerx * cos - cornery * sin;             parent.y = cornery * cos + cornerx * sin;              parent.rotation = -rotation;         }     } }  addeventlistener(event.removed, handleremoved, false, 0, true); function handleremoved(event:event):void      {     removeeventlistener(event.enter_frame, handleenterframe);     removeeventlistener(event.removed, handleremoved);     } 

when jump character seems minions follow movement of vcam , not behaving normally, jumping camera , falling throu'the ground when character falls.

if add child main timeline addchild(m_clip); not behave that.

is there easy fix? thanks!

this minions class code:

    package  {          import flash.display.*;         import flash.events.*;           public class enemyspawned extends movieclip {              protected var gravitysp: number = 1;             protected var yspeedsp: number = 0;             protected var speedsp: number = 6.5;             var charmtl:movieclip;              public function enemyspawned()              {                 this.addeventlistener(event.enter_frame, movement);                 trace('exist');             }             function movement(event:event):void             {                 var mtl:movieclip = movieclip(root);                 charmtl = mtl.char1;                  yspeedsp += gravitysp;                 if(! mtl.ground_1.hittestpoint(this.x, this.y, true))                 {                     this.y += yspeedsp;                 }                 if(yspeedsp > 40)                     {                         yspeedsp = 40;                     }                 for(var j:int = 0; j<20; j++)                     {                         if(mtl.ground_1.hittestpoint(this.x, this.y, true))                             {                                 this.y--                                 yspeedsp = 0;                         }                 }              var distance:number = charmtl.x - this.x;             if(distance < -charmtl.width/2 - this.width/2)             {                 this.x -= speedsp;             }             if(distance > charmtl.width/2 + this.width/2)             {                 this.x += speedsp;             }          }     }  } 

there no moving of ground_1 movieclip via code.


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